Bỏ qua đến nội dungƯu đãi có thời hạn: mã LAUNCH50 — giảm 50% tháng đầu

Trang chủ Twitter của Chu Nguyên Chương sau đăng cơ

Trang chủ Twitter của Chu Nguyên Chương sau đăng cơ

Thêm Minh họa

Vẽ lại phong cách line nguệch ngoạc chó con sắc màu

Vẽ lại phong cách line nguệch ngoạc chó con sắc màu

彩色潦草小狗线条风格绘制该图,童趣和doodle加入其中,务必使用毫无章法的绘制手法,凌乱和草率即可。

Bản đồ thành phố timeline ba triết gia Hy Lạp cổ

Bản đồ thành phố timeline ba triết gia Hy Lạp cổ

二千五百年前,柏拉图,苏格拉底, 亚力士多德,坐在雅典街头聊天,聊出了世界文明史的源头。 背景可以加上他们聊天内容,按时间轴的走向,重叠在古希腊雅典的城市风光中。

Infographic khoa học thu phóng virus corona

Infographic khoa học thu phóng virus corona

instructions> [SUBJECT]=Coronavirus. A hyper-realistic 3D zoom-sequence infographic generated from a single input: [SUBJECT]. The system auto-detects scale layers from atomic/subcomponent to full contextual view. Layout Structure (CRITICAL) 6–8 circular or hexagonal frames arranged in expanding sequence Innermost frame = smallest detectable detail; outermost = full subject in environment Frames connected by subtle zoom-path lines No repeated scales — each frame shows new level of detail Frame Design Each zoom level includes: Hyper-detailed 3D render at that scale Micro label: scale name (e.g., "molecular," "cellular," "structural") + 3–5 word insight Optional: measurement tag or magnification factor Contextual Halo Around the sequence, include only scale-specific references: Measurement units, scientific notation, cultural scale metaphors (No generic magnifying glass icons) Scale Panel (Alternative Layout) Zoom level Key insight (3–5 words) Scale factor tag Detail icon (grid, wave, particle, etc.) Title "[SUBJECT]: AT EVERY SCALE" (or) "ZOOM: THE WORLD OF [SUBJECT]" Style: ultra-realistic 3D render, scientific editorial infographic, precise macro lighting, global illumination, shallow depth of field, clean sequential layout. </instructions>

Lưới thiết kế trang phục neo bốn nền văn hóa

Lưới thiết kế trang phục neo bốn nền văn hóa

<instructions> input: continent pick 4 lesser known countries in that continent function drawx($lesser known country){ > Anchor 1: "$lesser known's famous architecture" (it's texture, material and color) > Anchor 2: "$lesser known's famous fashion " (it's texture, material and color) > Anchor 3: "$lesser known's famous food " (it's texture, material and color) > > **Instruction:** Render a dress design that exists at the exact center of this triangle. } output: 2x2 grid, drawx( for each lesser known country)

Thành phố thu nhỏ trong mái tóc

Thành phố thu nhỏ trong mái tóc

Macro photograph of a miniature city hidden in human hair, clearly on a real human head, with part of the forehead and hairline visible, realistic skin texture with pores, tiny people walking through the streets between the hair strands, extremely small but realistic proportions, macro photography, 85mm lens, shallow depth of field, natural lighting, neutral colors, no warm tones, ultra realistic hair with visible roots, natural imperfections, slightly messy strands, realistic materials, slightly dirty buildings, no perfect surfaces, photorealistic, looks like a real photo, no illustration, no CGI, no glow

Hiệp sĩ pháp sư đại chiến golem đá

Hiệp sĩ pháp sư đại chiến golem đá

Create a cinematic dark fantasy action scene in a ruined cathedral hall: a {argument name="hero type" default="female armored knight-mage"} crouches in a defensive lunge on the left foreground, wearing ornate dark steel and leather plate armor with a long cream-and-black tabard, one arm extended behind her gripping a spiked mace or morning star crackling with golden magic sparks, the other arm braced forward behind a round glowing shield rimmed with warm light. Opposite her in the right midground is a massive {argument name="enemy type" default="headless stone golem"}, built from cracked gray masonry plates and bound with broken chains, charging with one huge fist raised and rubble falling from its body. Set the battle inside a grand, damaged palace-cathedral interior with towering arches, carved stone columns, tall broken windows, gold-trimmed marble floor in circular geometric patterns, scattered chunks of stone, dust, and debris. Use dramatic backlighting from a bright arched window behind the golem, warm golden magical highlights on the shield and weapon, deep shadows, volumetric dust beams, realistic textures, high-detail armor and stone, dynamic low-angle wide composition, shallow cinematic depth, epic game-cinematic realism, 16:9 widescreen, no text, no UI.

Được hỗ trợ bởi OpenAI GPT-image-2

Chạy prompt này ngay bây giờ.

5 credit miễn phí khi đăng ký. Không cần thẻ.